The most exciting thing I’ve been working on recently is programming with MIT Media Lab’s Processing. The video quality of this is pretty bad – it was shot with my phone – but if you look for a mass of white flickering specks you might get the idea. Those specks, or boids, move relative to each other, which is supposed to mimic the motion of a flock of birds or a herd of cows. More specifics about boids and flocking as told by the creator of the algorithm, Craig Reynolds, can be found here.
I based all of this off a sketch found here by someone who went by MisterCrow in 2007 (sometimes I realize why people think the internet is so bizarre). In MisterCrow’s sketch, the boids ultimate goal was the position of the mouse. I combined that sketch with a motion tracking sketch in the jMyron computer vision library; this works with a video camera to track motion. Basically, it measures the differences in white that the camera detects to determine if something is moving. Instead of following your mouse, the boids would follow movement.
For crit (this was a 3D studio project), I projected the processing sketch and used the input of a video camera as motion. The only problem is that I couldn’t make the sketch any bigger; something about the camera resolution wouldn’t allow it. I know the camera resolution isn’t 320 x 240 px, so I’m not sure what’s up.
Anyway, an update.
xoxo
Catherine

















